Welcome to NetGames 2008
Worcester, Massachusetts, USA
October 21 - 22, 2008
The seventh annual Workshop on Network and Systems Support for Games (NetGames) was held October 21-22, 2008 in Worcester, Massachusetts, USA. The NetGames workshop brings together researchers and developers from academia and industry to present new research in understanding current networked games and in enabling the next generation of networked games. Submissions were sought in any area related to networked games. In particular, topics of interest included (but were not limited to) game-related work in:
  • Network measurement, usage studies and traffic modeling
  • System benchmarking, performance evaluation, and provisioning
  • Latency issues and lag compensation techniques
  • Cheat detection and prevention
  • Operating system enhancements, service platforms, and middleware
  • Peer-to-peer and scalable system architectures
  • Network protocol design
  • Mobile and resource-constrained systems
  • Augmented physical systems
  • User and usability studies, group dynamics
  • Quality of service and content adaptation
  • Artificial intelligence
  • Security, authentication, accounting and digital rights management
  • Networks of sensors and actuators
  • Impact of online game growth on network infrastructure
  • Messaging and conferencing in games
  • Input devices, haptics and accessibility
  • Results that reproduce (or refute) previous published results
Student participation was strongly encouraged. NetGames has a tradition of being a true workshop with lively discussion and active participation from all attendees. As such, we favored submissions reporting exciting on-going work.
Contact Information
Mark Claypool (Chair)
Important Dates
Workshop: October 21-22, 2008
Paper Registration: June 8, 2008
(23:59 GMT)
Paper Submission: June 15, 2008
(23:59 GMT)
Author Notification:   July 27, 2008
Camera Ready: August 24, 2008

Previous NetGames Workshops
2007   2006   2005   2004   2003   2002  


Worcester Polytechnic Institute, in cooperation with ACM (SIGMM and SIGCOMM).

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